
Vulkan RTX Ray Tracing Engine
Ray tracing integrated into a Vulkan renderer with microfacet BRDF, adaptive MSAA+TAA, reflections, volumetric effects (WIP).
Associate Technical Staff at MIT Lincoln Laboratory. Cornell Computer Science 2023 (B.S. + M.Eng.). I enjoy building real‑time visualization tools; see selected work below.
Ray tracing integrated into a Vulkan renderer with microfacet BRDF, adaptive MSAA+TAA, reflections, volumetric effects (WIP).
Mobile puzzle game with a custom deferred pipeline (OpenGL/C++), cut‑plane logic, and real‑time rotation.
Custom deferred shading in LibGDX/OpenGL: lighting, normal mapping, parallax, and special effects.